Heiress Software

Interactive Fiction by Wade Clarke

Andromeda Acolytes was successfully funded on Kickstarter in August 2022. The game is now on the long but steady road to development. ETA 2025!


releases

Project 1: Leadlight Gamma: A horror adventure released on April 9, 2015.

Project 2: Andromeda Acolytes: A sci-fi game set in the Andromeda universe created by Marco Innocenti. Funded on Kickstarter in 2022, this is my work in progress.

about heiress software / about wade

On 8 March 2015, I created this website and decreed that Heiress Software existed.

Well before that: I started making computer games when I was 6 or 7 years old. That was when my dad introduced me to programming on our then brand new Apple II+ computer. I've continued to create or help develop games ever since.

In 2009 my interest fell anew upon interactive fiction: text adventures and prose-based games, especially parser-driven ones. It's an area in game development which still, above most others, offers the potential for a single person to craft a whole, highly detailed world in the image of whatever they're interested in. Making these games also draws together my interests and experience in all the areas of writing, game development and programming – and sometimes visual art and music, too.

In 2009 my interest fell anew upon interactive fiction: text adventures and prose-based games, especially parser-driven ones. It's an area in game development which still, above most others, offers the potential for a single person to craft a whole, highly detailed world in the image of whatever they're interested in. Making these games also draws together my interests and experience in all the areas of writing, game development and programming – and sometimes visual art and music, too.

My game about a children’s birthday party, Six, came 2nd out of 38 games in the 2011 Interactive Fiction Competition (IFComp), and I’ve helped test, or produced artwork or music for, a range of other IF games, including 2012 IFComp winner Andromeda Apocalypse and the unique roguelike Kerkerkruip.

I had an initial three-game plan for Heiress. That is, I had three solid IF game ideas that I wanted to release under this banner. The three were broadly related to each other by their scale, aesthetics and a degree of darkness. The fourth idea has since queue-jumped to position two and is underway, while the remaining two ideas argue about which of them might become third. Or whether both will simply be eclipsed by a new idea.

The Heiress logo was designed by Marco Innocenti.

newsletter

To join my newsletter and receive infrequent updates on all of my projects, please fill out the form below. Re: Your Privacy, my newsletter is powered by the Mailchimp service. Data you submit goes only to me, Wade Clarke, and is not shared with anyone or anything else. At the following link you may read Mailchimp's privacy policy as it regards newsletter subscribers.

Subscribe to Wade Clarke's Interactive Fiction newsletter

* indicates required
Email Format